Preliminary list of changes. Update 1.85
- 13.11.2026
- Modern Strike Online
Friends, today we invite you to take a look at the preliminary list of changes for Season 64!
⚠️The list of presented changes is preliminary — it may be changed and expanded right up until the season release.
New Game Mode
- In Equal Battle, two teams equipped with identical gear fight for supremacy. The team with the most points at the end of the round wins. In Update 1.85, get ready for sniper rifle battles!
Visual Improvements
- Unique camouflages have been partially restored for weapons returned to the inventory.
- Some early-game weapons have received a visual update, improving model quality and animations. This provides better visuals without sacrificing performance.
Graphics Optimization
- We’ve optimized the Low and Medium graphics settings to improve performance on less powerful devices. These changes should help increase FPS and provide a more stable gameplay experience. Some visual effects and object physics have also been adjusted as part of these optimizations.
Gameplay Changes
- Added an ability status widget. It helps you track the status of weapon, armor, and character abilities: it shows the duration and cooldown time, progress toward activation, and the number of accumulated charges.
- The invulnerability mechanic after respawning has been adjusted. Its duration has been reduced on the following maps: Italy, Havana, Brooklyn, Favelas, Halloween Brooklyn, Mad Circus, and New Year’s Oasis. Certain actions now also immediately interrupt invulnerability.
- Sprint controls have been improved: you can now adjust the sprint activation threshold and enable auto-run. We’ll share more details about the new settings on our social media channels, along with a tutorial video.
Equipment Window Improvements
- Filter: a new button in the Equipment window hides locked items. Only items you already have or can obtain remain in the list.
- New item card design: the frame of the equipped weapon is now brighter and more noticeable. Items locked by level are now semi-transparent and less saturated, making them easy to tell apart from available items at a glance. Items from promotions and events are marked with a Promo label.
- Status Temporarily Unavailable: items that cannot be obtained right now but will become available later are now marked with a separate label.
- Auto-scroll: when you open the Equipment window or switch categories, the list scrolls to the equipped weapon.
New Temporary Activities
- Competitions — new temporary activities that have replaced Rating. Complete a task shared by all participants, earn points, and fight for the top places. The best players will receive rewards when the competition ends!
- Take part in competitions regularly: they are time-limited, and each has its own task and its own leaderboard for the top rewards. Up to three competitions can run at the same time!
- 13 task types are available: participating in matches and winning them, using different weapons and elimination methods, getting the MVP title, and earning credits.
- Combine multiple task conditions to earn as many points as possible before the final results are announced.
New Season 64: Absolute Zero
The new season brings a Battle Pass with unique rewards! Open Smuggling cases to get the new Whiteout assault rifle and other valuable prizes.
New Weapon
- Whiteout AR — a heavy engineering-class weapon designed as a hybrid of a kinetic weapon and an energy platform. It is built on a proven ballistic system, but supplemented with a distributed cooling system and an integrated reactor module that enhances the shot’s characteristics.
Each headshot kill increases headshot damage. The accumulated bonus is not reset upon respawn.